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OpenCV 4.11.0
开源计算机视觉
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函数 | |
| void | cv::directx::convertFromD3D10Texture2D (ID3D10Texture2D *pD3D10Texture2D, OutputArray dst) |
| 将ID3D10Texture2D转换为OutputArray。 | |
| void | cv::directx::convertFromD3D11Texture2D (ID3D11Texture2D *pD3D11Texture2D, OutputArray dst) |
| 将ID3D11Texture2D转换为OutputArray。如果输入纹理格式为DXGI_FORMAT_NV12,则数据将被上采样并颜色转换为BGR格式。 | |
| void | cv::directx::convertFromDirect3DSurface9 (IDirect3DSurface9 *pDirect3DSurface9, OutputArray dst, void *surfaceSharedHandle=NULL) |
| 将IDirect3DSurface9转换为OutputArray。 | |
| void | cv::directx::convertToD3D10Texture2D (InputArray src, ID3D10Texture2D *pD3D10Texture2D) |
| 将InputArray转换为ID3D10Texture2D。 | |
| void | cv::directx::convertToD3D11Texture2D (InputArray src, ID3D11Texture2D *pD3D11Texture2D) |
| 将InputArray转换为ID3D11Texture2D。如果目标纹理格式为DXGI_FORMAT_NV12,则预期输入UMat为BGR格式,数据将被下采样并颜色转换为NV12。 | |
| void | cv::directx::convertToDirect3DSurface9 (InputArray src, IDirect3DSurface9 *pDirect3DSurface9, void *surfaceSharedHandle=NULL) |
| 将InputArray转换为IDirect3DSurface9。 | |
| int | cv::directx::getTypeFromD3DFORMAT (const int iD3DFORMAT) |
| 从DirectX类型获取OpenCV类型。 | |
| int | cv::directx::getTypeFromDXGI_FORMAT (const int iDXGI_FORMAT) |
| 从DirectX类型获取OpenCV类型。 | |
| Context | cv::directx::ocl::initializeContextFromD3D10Device (ID3D10Device *pD3D10Device) |
| 从D3D10设备创建OpenCL上下文。 | |
| Context | cv::directx::ocl::initializeContextFromD3D11Device (ID3D11Device *pD3D11Device) |
| 从D3D11设备创建OpenCL上下文。 | |
| Context | cv::directx::ocl::initializeContextFromDirect3DDevice9 (IDirect3DDevice9 *pDirect3DDevice9) |
| 从Direct3DDevice9设备创建OpenCL上下文。 | |
| Context | cv::directx::ocl::initializeContextFromDirect3DDevice9Ex (IDirect3DDevice9Ex *pDirect3DDevice9Ex) |
| 从Direct3DDevice9Ex设备创建OpenCL上下文。 | |
| void cv::directx::convertFromD3D10Texture2D | ( | ID3D10Texture2D * | pD3D10Texture2D, |
| OutputArray | dst ) |
#include <opencv2/core/directx.hpp>
将ID3D10Texture2D转换为OutputArray。
| pD3D10Texture2D | - 源D3D10纹理 |
| dst | - 目标OutputArray |
| void cv::directx::convertFromD3D11Texture2D | ( | ID3D11Texture2D * | pD3D11Texture2D, |
| OutputArray | dst ) |
#include <opencv2/core/directx.hpp>
将ID3D11Texture2D转换为OutputArray。如果输入纹理格式为DXGI_FORMAT_NV12,则数据将被上采样并颜色转换为BGR格式。
| pD3D11Texture2D | - 源D3D11纹理 |
| dst | - 目标OutputArray |
| void cv::directx::convertFromDirect3DSurface9 | ( | IDirect3DSurface9 * | pDirect3DSurface9, |
| OutputArray | dst, | ||
| void * | surfaceSharedHandle = NULL ) |
#include <opencv2/core/directx.hpp>
将IDirect3DSurface9转换为OutputArray。
| pDirect3DSurface9 | - 源D3D10纹理 |
| dst | - 目标OutputArray |
| surfaceSharedHandle | - 共享句柄 |
| void cv::directx::convertToD3D10Texture2D | ( | InputArray | src, |
| ID3D10Texture2D * | pD3D10Texture2D ) |
#include <opencv2/core/directx.hpp>
将InputArray转换为ID3D10Texture2D。
| src | - 源InputArray |
| pD3D10Texture2D | - 目标D3D10纹理 |
| void cv::directx::convertToD3D11Texture2D | ( | InputArray | src, |
| ID3D11Texture2D * | pD3D11Texture2D ) |
#include <opencv2/core/directx.hpp>
将InputArray转换为ID3D11Texture2D。如果目标纹理格式为DXGI_FORMAT_NV12,则预期输入UMat为BGR格式,数据将被下采样并颜色转换为NV12。
| src | - 源InputArray |
| pD3D11Texture2D | - 目标D3D11纹理 |
| void cv::directx::convertToDirect3DSurface9 | ( | InputArray | src, |
| IDirect3DSurface9 * | pDirect3DSurface9, | ||
| void * | surfaceSharedHandle = NULL ) |
#include <opencv2/core/directx.hpp>
将InputArray转换为IDirect3DSurface9。
| src | - 源InputArray |
| pDirect3DSurface9 | - 目标D3D10纹理 |
| surfaceSharedHandle | - 共享句柄 |
| int cv::directx::getTypeFromD3DFORMAT | ( | const int | iD3DFORMAT | ) |
#include <opencv2/core/directx.hpp>
从DirectX类型获取OpenCV类型。
| iD3DFORMAT | - D3D9的枚举D3DTYPE |
| int cv::directx::getTypeFromDXGI_FORMAT | ( | const int | iDXGI_FORMAT | ) |
#include <opencv2/core/directx.hpp>
从DirectX类型获取OpenCV类型。
| iDXGI_FORMAT | - D3D10/D3D11的枚举DXGI_FORMAT |
| Context & cv::directx::ocl::initializeContextFromD3D10Device | ( | ID3D10Device * | pD3D10Device | ) |
#include <opencv2/core/directx.hpp>
从D3D10设备创建OpenCL上下文。
| pD3D10Device | - 指向D3D10设备的指针 |
| Context & cv::directx::ocl::initializeContextFromD3D11Device | ( | ID3D11Device * | pD3D11Device | ) |
#include <opencv2/core/directx.hpp>
从D3D11设备创建OpenCL上下文。
| pD3D11Device | - 指向D3D11设备的指针 |
| Context & cv::directx::ocl::initializeContextFromDirect3DDevice9 | ( | IDirect3DDevice9 * | pDirect3DDevice9 | ) |
#include <opencv2/core/directx.hpp>
从Direct3DDevice9设备创建OpenCL上下文。
| pDirect3DDevice9 | - 指向Direct3Device9设备的指针 |
| Context & cv::directx::ocl::initializeContextFromDirect3DDevice9Ex | ( | IDirect3DDevice9Ex * | pDirect3DDevice9Ex | ) |
#include <opencv2/core/directx.hpp>
从Direct3DDevice9Ex设备创建OpenCL上下文。
| pDirect3DDevice9Ex | - 指向Direct3DDevice9Ex设备的指针 |