#ifndef USE_VTK
#include <iostream>
{
std::cout << "此示例需要使用 VTK 直接编译。停止" << std::endl;
return 0;
}
#else
#include <iostream>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
static void help()
{
cout
<< "--------------------------------------------------------------------------" << endl
<< "此程序演示如何创建自定义小部件。您可以通过扩展 Widget2D/Widget3D 以及 WidgetAccessor 的帮助来创建自己的小部件。"
<< "部件。" << endl
<< "用法:" << endl
<< "./creating_widgets" << endl
<< endl;
}
{
public:
};
{
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(pt1.
x, pt1.
y, pt1.
z);
points->InsertNextPoint(pt2.
x, pt2.
y, pt2.
z);
points->InsertNextPoint(pt3.
x, pt3.
y, pt3.
z);
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0,0);
triangle->GetPointIds()->SetId(1,1);
triangle->GetPointIds()->SetId(2,2);
vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangle);
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
polyData->SetPoints(points);
polyData->SetPolys(cells);
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInput(polyData);
#else
mapper->SetInputData(polyData);
#endif
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
viz::WidgetAccessor::setProp(*this, actor);
setColor(color);
}
{
help();
myWindow.showWidget("TRIANGLE", tw);
myWindow.spin();
return 0;
}
#endif
由其坐标 x、y 和 z 指定的 3D 点的模板类。
定义 types.hpp:255
_Tp z
3D 点的 z 坐标
定义 types.hpp:286
_Tp x
3D 点的 x 坐标
定义 types.hpp:284
_Tp y
3D 点的 y 坐标
定义 types.hpp:285
此类表示 BGR 顺序的颜色。
定义 types.hpp:64
Viz3d 类表示一个 3D 可视化窗口。 此类是隐式共享的。
定义 viz3d.hpp:68
int main(int argc, char *argv[])
定义 highgui_qt.cpp:3