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Mat | cv::ppf_match_3d::addNoisePC (Mat pc, double scale) |
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void | cv::ppf_match_3d::computeBboxStd (Mat pc, Vec2f &xRange, Vec2f &yRange, Vec2f &zRange) |
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int | cv::ppf_match_3d::computeNormalsPC3d (const Mat &PC, Mat &PCNormals, const int NumNeighbors, const bool FlipViewpoint, const Vec3f &viewpoint) |
| 计算任意点云法线 computeNormalsPC3d 使用平面拟合方法平滑地计算局部法线。通过特征值最小的协方差矩阵对应的特征向量来获取法线。如果 PCNormals 被提供为 Nx6 矩阵,则不会进行新的分配,而是覆盖现有内存。
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void | cv::ppf_match_3d::destroyFlann (void *flannIndex) |
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void | cv::ppf_match_3d::getRandomPose (Matx44d &Pose) |
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void * | cv::ppf_match_3d::indexPCFlann (Mat pc) |
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Mat | cv::ppf_match_3d::loadPLYSimple (const char *fileName, int withNormals=0) |
| 加载 PLY 文件。
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Mat | cv::ppf_match_3d::normalizePCCoeff (Mat | |
void | cv::ppf_match_3d::queryPCFlann (void *flannIndex, Mat &pc, Mat &indices, Mat &distances) |
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void | cv::ppf_match_3d::queryPCFlann (void *flannIndex, Mat &pc, Mat &indices, Mat &distances, const int numNeighbors) |
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Mat | cv::ppf_match_3d::samplePCByQuantization (Mat pc, Vec2f &xrange, Vec2f &yrange, Vec2f &zrange, float sample_step_relative, int weightByCenter=0) |
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Mat | cv::ppf_match_3d::samplePCUniform (Mat PC, int sampleStep) |
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Mat | cv::ppf_match_3d::samplePCUniformInd (Mat PC, int sampleStep, std::vector< int > &indices) |
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Mat | cv::ppf_match_3d::transformPCPose (Mat pc, const Matx44d &Pose) |
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Mat | cv::ppf_match_3d::transPCCoeff (Mat pc, float scale, float Cx, float Cy, float Cz, float MinVal, float MaxVal) |
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void | cv::ppf_match_3d::writePLY (Mat PC, const char *fileName) |
| 将点云写入PLY文件。
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void | cv::ppf_match_3d::writePLYVisibleNormals (Mat PC, const char *fileName) |
| 用于调试目的,将点云写入PLY文件,并将法线向量的尖端作为可见的红色点。
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