OpenCV 4.10.0
开源计算机视觉
|
类 | |
类 | WindowScene |
枚举 | |
枚举 | EntityProperty { ENTITY_MATERIAL , ENTITY_SCALE , ENTITY_AABB_WORLD , ENTITY_ANIMBLEND_MODE , ENTITY_CAST_SHADOWS } |
枚举 | MaterialProperty { MATERIAL_POINT_SIZE , MATERIAL_LINE_WIDTH , MATERIAL_OPACITY , MATERIAL_EMISSIVE , MATERIAL_DIFFUSE , MATERIAL_TEXTURE0 , MATERIAL_TEXTURE = MATERIAL_TEXTURE0 , MATERIAL_TEXTURE1 , MATERIAL_TEXTURE2 , MATERIAL_TEXTURE3 } |
枚举 | SceneSettings { SCENE_SEPARATE = 1 , SCENE_INTERACTIVE = 2 , SCENE_SHOW_CS_CROSS = 4 , SCENE_AA = 8 , SCENE_OFFSCREEN = 16 , SCENE_SHADOWS = 32 } |
函数 | |
void | addResourceLocation (const String &path) |
void | createGridMesh (const String &name, const Size2f &size, const Size &segments=Size(1, 1)) |
void | createPlaneMesh (const String &name, const Size2f &size, InputArray image=noArray()) |
void | createPointCloudMesh (const String &name, InputArray vertices, InputArray colors=noArray()) |
void | createTriangleMesh (const String &name, InputArray vertices, InputArray normals=noArray(), InputArray indices=noArray()) |
Ptr< WindowScene > | createWindow (const String &title, const Size &size, int flags=SCENE_INTERACTIVE|SCENE_AA) |
void | setMaterialProperty (const String &name, const String &prop, const Scalar &value) |
void | setMaterialProperty (const String &name, int prop, const Scalar &value) |
void | setMaterialProperty (const String &name, int prop, const String &value) |
这是一个重载的成员函数,为了方便提供。它与上面的函数不同,仅在接受的参数方面有所区别。 | |
void | setMaterialProperty (const String &name, int prop, InputArray value) |
void | updateTexture (const String &name, InputArray image) |
int | waitKey (int delay=0) |