#include <opencv2/videostab/inpainting.hpp>
◆ empty()
bool cv::videostab::InpaintingPipeline::empty |
( |
| ) |
const |
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inline |
◆ inpaint()
virtual void cv::videostab::InpaintingPipeline::inpaint |
( |
int |
idx, |
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Mat & |
frame, |
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Mat & |
mask |
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) |
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virtual |
◆ pushBack()
void cv::videostab::InpaintingPipeline::pushBack |
( |
Ptr< InpainterBase > |
inpainter | ) |
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inline |
◆ setFrames()
virtual void cv::videostab::InpaintingPipeline::setFrames |
( |
const std::vector< Mat > & |
val | ) |
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virtual |
◆ setMotionModel()
virtual void cv::videostab::InpaintingPipeline::setMotionModel |
( |
MotionModel |
val | ) |
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virtual |
◆ setMotions()
virtual void cv::videostab::InpaintingPipeline::setMotions |
( |
const std::vector< Mat > & |
val | ) |
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virtual |
◆ setRadius()
virtual void cv::videostab::InpaintingPipeline::setRadius |
( |
int |
val | ) |
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virtual |
◆ setStabilizationMotions()
virtual void cv::videostab::InpaintingPipeline::setStabilizationMotions |
( |
const std::vector< Mat > & |
val | ) |
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virtual |
◆ setStabilizedFrames()
virtual void cv::videostab::InpaintingPipeline::setStabilizedFrames |
( |
const std::vector< Mat > & |
val | ) |
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virtual |
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