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void | cv::ovis::addResourceLocation (const String &path) |
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void | cv::ovis::createGridMesh (const String &name, const Size2f &size, const Size &segments=Size(1, 1)) |
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void | cv::ovis::createPlaneMesh (const String &name, const Size2f &size, InputArray image=noArray()) |
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void | cv::ovis::createPointCloudMesh (const String &name, InputArray vertices, InputArray colors=noArray()) |
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void | cv::ovis::createTriangleMesh (const String &name, InputArray vertices, InputArray normals=noArray(), InputArray indices=noArray()) |
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Ptr< WindowScene > | cv::ovis::createWindow (const String &title, const Size &size, int flags=SCENE_INTERACTIVE|SCENE_AA) |
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void | cv::ovis::setMaterialProperty (const String &name, const String &prop, const Scalar &value) |
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void | cv::ovis::setMaterialProperty (const String &name, int prop, const Scalar &value) |
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void | cv::ovis::setMaterialProperty (const String &name, int prop, const String &value) |
| 这是一个重载的成员函数,为了方便起见而提供。它与上面的函数的区别仅在于它接受的参数。
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void | cv::ovis::setMaterialProperty (const String &name, int prop, InputArray value) |
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void | cv::ovis::updateTexture (const String &name, InputArray image) |
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int | cv::ovis::waitKey (int delay=0) |
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